Interactive Design

Dot Dot Dot

Dot Dot Dot

An interactive art exhibit for all ages

Focus: Immersive experience, branding, interaction design
Program: Rive, Figma, After Effects, Photoshop, Illustrator, Unity, Resolume
Length: 12 weeks

An interactive art exhibit for all ages

Focus: Immersive experience, branding, interaction design
Program: Rive, Figma, After Effects, Photoshop, Illustrator, Unity, Resolume
Length: 12 weeks

Overview

Overview

Dot Dot Dot is an interactive art installation featuring vibrant, mixed-media graphics that animate upon user interaction. Using projectors and Kinects, developers used Unity and Resolume, while designers animated with Rive.

Prompt

Prompt

Create an interactive exhibit for RIT's annual "Imagine RIT" festival that follows the theme "Strange Transformations."

The Team

The team consisted of seven designers and three developers. Most of us had never worked with each other before and the designers and developers didn't meet until day one. One developer was stuck in another country for the first month of the project, but that's a story for another time.

The Process

From the first workshop to exhibition day and final documentation, the project moved through research, testing, iteration, and production. Working across a new team of designers and developers taught me how to translate creative ideas into practical installation decisions while keeping the experience playful, accessible, and ready for a live audience.

Testing

Testing

We began by testing Kinect tracking accuracy from the ceiling while the team explored projector placement, calibration, and the hardware needed to make the floor respond reliably. These early trials helped us understand where visitors could stand, how quickly visuals needed to react, and what conditions would create the clearest interaction.

We began by testing Kinect tracking accuracy from the ceiling while the team explored projector placement, calibration, and the hardware needed to make the floor respond reliably. These early trials helped us understand where visitors could stand, how quickly visuals needed to react, and what conditions would create the clearest interaction.

Workshop floorplan

Workshop floorplan

Workshop floorplan

Once the installation space was confirmed, we mapped the floor plan around visitor flow, projection zones, and the equipment footprint. Planning the layout early gave the team a shared blueprint for where guests would enter, move through the experience, and interact without interrupting one another.

Once the installation space was confirmed, we mapped the floor plan around visitor flow, projection zones, and the equipment footprint. Planning the layout early gave the team a shared blueprint for where guests would enter, move through the experience, and interact without interrupting one another.

Design iterations

Design iterations

Each interactive “map” moved through multiple rounds of critique, feedback, and refinement before reaching its final form. We created 13 finished maps—including a free-draw experience—balancing visual variety with a clear, responsive interaction language that could work for visitors of different ages.

Each interactive “map” moved through multiple rounds of critique, feedback, and refinement before reaching its final form. We created 13 finished maps—including a free-draw experience—balancing visual variety with a clear, responsive interaction language that could work for visitors of different ages.

Final product

Final product

Final product

The final installation brought the team’s visual system, animation, projection, and interaction design together in one shared space. Seeing a steady line of kids, parents, and festival guests engage with the floor confirmed that the exhibit was intuitive, inviting, and memorable in person.

The final installation brought the team’s visual system, animation, projection, and interaction design together in one shared space. Seeing a steady line of kids, parents, and festival guests engage with the floor confirmed that the exhibit was intuitive, inviting, and memorable in person.